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Players assume the role of a woman named Jesse Faden who is trying an attempt to cope with her past goes to the Federal Bureau of Control located in New York. As she is visiting its HQ the concrete skyscraper known as the Oldest House becomes the target of an invasion of forces out of this world.
The director of the agency dies during the attack, and Jesse takes over as a result of strange rituals ruling the bureau. This is how she became responsible for neutralizing the aggressors.
Control is a shooter, in which players observe the action from the third-person perspective. Nonetheless, the game is much different from typical TPP games – Jesse is equipped with a futuristic pistol that does not only shoot bullets but features certain telekinetic features allowing the main protagonist to e.g. shoot objects and opponents. Moreover, the weapon can change its shape giving the players access to different functionalities.
The game gains additional colors thanks to the unusual locations inspired by the architectonic style called brutalism. Buildings’ shapes regularly change before the players’ eyes providing a surrealistic experience. This also affects the gameplay, as the maps are not preset, and the inserts of the Oldest House is much bigger than it might seem on the outside. In Control, the gameplay mechanics might resemble those features in metroidvania games, as players get much freedom to explore and they often have to backtrack to previously visited location and use new abilities to reach previously inaccessible places.
Processor: Intel Core i5-4690 3.5 GHz / AMD FX-4350
RAM: 8 GB RAM
Graphics: GeForce GTX 780 / Radeon R9 280X
Disk space: 42 GB