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The war with orcs, which flared up in the second part of the series, came to an end - humans suffered a total defeat. All cities of Myrthana came under control of orc troops, humans were enslaved or agreed to a dishonoring work for the occupier, while king Rhobar with a handful of loyal paladins took refuge in the capital city of Vengard, covered by a magical barrier; very similar to the one that surrounded the prison colony in the first game. The protagonist, as usually accompanied by his faithful companions: Lee, Lester, Gorn, Milten, and Diego, approaches the shore of Myrthana only to engage in a fight with orcs. His further actions, however, are no longer limited in any way. He can fight for liberation of Myrthana alongside with royalists hiding in the woods, join with orcs and work for them to strengthen their position, or ally with the desert-dwelling assassins.
Just as in the previous games, the player cannot create a hero, however, character development was significantly expanded. Sword fighting was made significantly easier, as compared with the game’s predecessor, thus losing a lot of possibilities offered so far. On the other hand, you can now learn to fight with two swords. Apart from melee combat you can train your character in archery or magic.
Processor: 2.5 GHz Intel Pentium / AMD Athlon
Graphics: 256 MB VRAM - ATI Radeon X1900 / nVidia GeForce 7900
Memory: 1.5 GB RAM
Disk space: 5 GB HD
System: Windows XP / Vista / 7